Configuring Parameters for Snow
- Last UpdatedMar 03, 2023
- 2 minute read
Configuring the parameters and attributes for Snow effect.
|
Parameter |
Type |
Limits |
Description |
xparam |
|---|---|---|---|---|
|
emitterPosition |
FLOAT3 |
Emitter position. Used when followRenderCamera is False. |
x |
|
|
enabled |
BOOL |
Enable/disable, show/hide the snow effect |
x |
|
|
followRenderCamera |
BOOL |
The emitter position moves each frame to match the camera that is used for rendering. |
x |
|
|
forcesMultiplier |
FLOAT |
[0..inf] |
Scales all the forces in the simulation. Can be used while tweaking forces. Resets the simulation. |
x |
|
frameZeroAutoPopulate |
BOOL |
Populates the simulation with random particles on the first simulation frame. Without this, particles start from a simulated position, which may result in an empty screen until the particles fall. Resets the simulation. |
x |
|
|
frameZeroYRange |
FLOAT |
[0..inf] |
The Y range in which particles spawn if frameZeroAutoPopulate is True. This is relative to the emitter position. Resets the simulation. |
x |
|
gravity |
FLOAT3 |
Gravity (or main force). |
x |
|
|
heightMap |
NODE |
HeightMap params. yDrain and heightMap nodes cannot be used simultaneously. |
||
|
maxParticles |
INT |
[1..inf] |
Max number of particles available for the simulation. Do not change during runtime. Resets the simulation. |
x |
|
name |
STRING |
Identifier of this particles renderer. |
||
|
numParticles |
INT |
[0..inf] |
Number of particles processed and rendered. Must be less than (or equal to) maxParticles. |
x |
|
opacity |
FLOAT |
[0..1] |
Pixel Opacity |
x |
|
particleWidth |
FLOAT |
[0..inf] |
Width of the rendered particles |
x |
|
particleYAspect |
FLOAT |
[0..inf] |
Y aspect ratio of the rendered particles (Y= Width x YAspect) |
x |
|
randomForceRange |
FLOAT3 |
Additional force added randomly to each particle. X and Z component have a random range from -range to +range. Y component have a random range between 0 and range. Resets the simulation. |
x |
|
|
spawnRadius |
FLOAT |
[0..inf] |
Particles spawn radius (X and Z components) |
x |
|
spawnY |
FLOAT |
Particles spawn Y (relative to the emitter position, Y= emitY + spawnY) |
x |
|
|
spawnYRandomRange |
FLOAT |
Particles spawn range on the Y axis |
x |
|
|
texture |
NODE |
Rendering texture parameters |
||
|
type |
STRING |
Snow |
Must be Snow. |
|
|
version |
INT |
1 |
Must be 1. |
|
|
wind |
FLOAT3 |
Additional force. |
x |
|
|
yDrain |
FLOAT |
The Y value at which the particles die. yDrain and heightMap nodes cannot be used simultaneously. |
x |
For more information, see Attributes for Snow parameters.