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AVEVA™ XR Studio

Shader Vc_Txt_Rt

  • Last UpdatedJan 24, 2023
  • 1 minute read

The Vc_Txt_Rt shader has the following characteristics.

Vc

Vertex Colored

Txt

Textured

Rt

Render Target

Explanation

Multiplies the Texture (generated in realtime) for Vertex Color.

Code example

This is an example of Vc_Txt_Rt shader.

$Shader

{

szName = Vc_Txt_Rt

szTextureID = CameraTextureA

}

Input Data

Vertex Color

  • If there is a valid Radiosity solution on this object, the vertex color is taken from the solution.

  • If a Radiosity solution is not present or invalid, or if the bWireframe parameter is active, the vertex color is taken from the properties of the mesh. Therefore, the vertex color will be the color of the mesh.

Parameters

bObjectSpace

  • Explicitly indicates whether this mesh will be exported to Object Space or World Space, regardless of export parameters.

  • If this parameter is not present, the export parameters will be used, otherwise they will be overridden by this value.

  • Default: The export parameters are used.

  • Range: True / False.

fTransparency

  • Transparency level of the mesh.

  • Default: 0.0

  • Range: [0..1] (1 = completely transparent)

bDoubleFace

  • Duplicate the faces by flipping the verse.

  • Default: False.

  • Range: True / False.

szTextureID

  • ID of the Texture that will be created in real time using a Dummy Object of $RenderToTexture.

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