Add a new node
- Last UpdatedAug 03, 2026
- 4 minute read
Use the Nodes Explorer to add new nodes. You can manually add one or more new nodes to the graphic context file. For multiple nodes, see Add multiple nodes.
Add a new Button node
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Click the Add button on the Nodes Explorer.

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On the Create Item From Template dialog, expand Base, expand the categories, then select a node template.

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Enter the node name and optional parameters, such as particles emitters number.

Set the position
Some objects can have the Position parameter. The value can be:
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Default—Default value could be "0 0 0" or a position relative to the camera depending on the selected Item Template.
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Custom— The value can be manually inserted or picked by the Pin Point button
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In place of selected— Automatically positions each created node overlapping the position of a selected mesh.
Pin Point button
You can use the Pin Point button (shown in green circle) to select a position directly on the Graphic Context window. A Pin Point icon will appear over the cursor appear on the graphic context when a valid position is hovered and the input value for the Custom position will be updated in real time.


In place of selected
This position option is enabled only when one or more FTMesh or FTNodeBaseMovable are currently selected. It positions the new node over the selected mesh it replaces. It is the entry point of the Replace Meshes with New Nodes workflow.
When In place of selected is set, the following options become available:
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Scale—When enabled, the new node is resized to match the size (bounding box) of the item it replaces. When disabled, only the position of the replaced item is reused.
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Mark selected for import skip—When enabled, the replaced items are flagged to be skipped on the next import. The replacement is applied when you do the following:
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Reimport the model from the Scene Explorer through the Reimport button. See the Reimport section in Use Scene Explorer.
or
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When reimporting the proper model through the Import panel. See Import CAD content
Note: When replacing multiple items at one time, one new node is created over each selected item, and the generated names update automatically from the current selection. To complete the replacement, reimport the affected model from the Scene Explorer. For more information, see Replace Meshes with New Nodes and the Reimport section in Use Scene Explorer.
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Set the offset
You can set an offset to the position, either in world or camera coordinates.
In the case of single node, the offset will be directly applied. In cases where there are multiple nodes, the offset will be applied cumulatively to each node. For example, the first node will be at the position, the second node will have the offset applied to the position, the third node will have the offset applied to the second node and so on).

Click Add or Add & Close to run the template and add the selected content. Updates on the state of template execution are reported in the log text area.
Search for a node to add
You can search for type of node to add either by name or using tags.
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Enter a search term into the Search box to filter the template list based on text.
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Use the dedicated interface to filter by selected tags.

Template log
While executing a template, relevant information about the executed steps will print to the log. This enables you to observe the state of the template and understand what actions have been performed.

Video Tutorial: New Features for Add Dialog
Source: This video was produced with XR Studio 5.0.0.
Disclaimer: The videos provided on this help page are for general guidance and may depict a version of the product with user interface elements, features, or workflows that differ slightly from the one you are currently using. Product updates, enhancements, and configuration options may result in variations in appearance or functionality.