meshchangetexture
- Last UpdatedMay 02, 2023
- 2 minute read
The meshchangetexture statement causes a mesh to replace one of its textures.
Platform support
This element is supported on XR-Windows platform only.
|
XR-WIN |
XR-P-WIN |
XR-P-IOS |
XR-P-AND |
XR-P-WASM |
|---|---|---|---|---|
|
Full support |
No support |
No support |
No support |
No support |
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Code example
This is a code example for the meshchangetexture statement.
<command name="showmenu">
<meshchangetexture mesh="Liquid_Loop1|itemcolor_TEE011" oldtexture="itemcolor_TEE0011_texture.tga" newtexture="fx_itemcolor_TEE011"/>
<!-- ... -->
</command>
Fields
These are the fields for meshchangetexture statement.
|
Fields |
Type |
Use |
Default value |
Description |
|---|---|---|---|---|
|
mesh |
sstring |
Mandatory |
No default value |
The name of the mesh.This command requires the name of the mesh in the MWX file and not the name of an associated mesh node. |
|
newtexture |
sstring |
Mandatory |
No default value |
The name of the replacing texture. |
|
oldtexture |
sstring |
Mandatory |
No default value |
The name of the texture to be replaced. |