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AVEVA™ XR Studio

Shader Txt_Lm_Em_Pp (Legacy)

  • Last UpdatedApr 02, 2025
  • 2 minute read

The Txt_Lm_Em_Pp shader has the following characteristics.

Txt

Textured

Lm

Light Mapped

Em

Environment Mapped

Pp

Per Pixel (Intensity)

Explanation

  • This shader makes a linear interpolation between Texture * LightMap and the CubeMap.

  • The value of this interpolation (that is, if the pixel will take more cubemap than texture) is given by the pixel value in the AlphaChannel * fCubeIntensity.

Code example

This is an example of Txt_Lm_Em_Pp shader.

$Shader

{

szName = Txt_Lm_Em_Pp

szCubeMap = Cube.dds

fCubeIntensity = 0.4

}

Input Data

Texture

  • Material ® DiffuseMap

  • UV Channel 1

  • Alpha Channel. If the bAlphaTransparency or bSolidAlphaTransparency parameter is True, it impacts the pixel opacity.

  • Must contain the Gloss Map values in the Alpha channel. The Gloss value scales the intensity of the specular. If the Gloss Map value is zero, the pixel will not have specular.

  • The Gloss value is also used for reflectivity. A value of 1 indicates total reflection. This value is multiplied by fReflectivity.

  • Alpha Channel contains the intensity of the CubeMap per pixel.

Lightmap

  • Material ® AmbientMap

  • UV Channel 3

Parameters

bObjectSpace

  • Explicitly indicates whether this mesh will be exported to Object Space or World Space, regardless of export parameters.

  • If this parameter is not present, the export parameters will be used, otherwise they will be overridden by this value.

  • Default: The export parameters are used.

  • Range: True / False.

fTransparency

  • Transparency level of the mesh.

  • Default: 0.0

  • Range: [0..1] (1 = completely transparent)

bDoubleFace

  • Duplicate the faces by flipping the verse.

  • Default: False.

  • Range: True / False.

szAnimatedTexture

  • Indicates that the texture will be animated using the specified Animated Texture ID.

  • Default: Null.

szAnimatedLightmap

  • Indicates that the Lightmap will be animated using the specified Animated Texture ID.

  • Default: Null.

szRealTimeCubeMap / szCubeMap

  • szRealTimeCubeMap: ID of the CubeMap that will be created in real time using a $CubeMap Dummy Object.

  • szCubeMap: The name of the texture that will be loaded and used as CubeMap.

  • szRealTimeCubeMap and szCubeMap can not exist at the same time.

fCubeIntensity

  • Intensity level of the CubeMap with respect to the Texture.

  • Default: 0.5

  • Range: [0..1] (1 = completely CubeMap)

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