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AVEVA™ XR Studio

ZGL to MWX Soup import options

  • Last UpdatedSep 03, 2025
  • 3 minute read

ZGL to MWX Soup import configuration

The ZGL import configuration customizes the import settings for ZGL files with specific needs.

As the ZGL importer converts into MWX Soup, it supports all the available import actions. See Import actions for MWX Soup.

Parameters

These are the settings for a ZGL import configuration file.

Parameter

Type

Default

Description

cmdl

bool

false

Launches in command line mode (different text output).

cmpvertdelta

sfloat

0.0001

Used when compacting the vertices if gpreprocess is {2}; below this difference the vertices are merged (when value is {0} a different algorithm is used).

configpath

sstring

Not set

Config file path including extension. It's used when useConfigFile is set to true.

detail

sint

0

The detail level. The default is 0, and will use the tessellator default values. From 1 onwards, it will start with low detail and will add subdivision sides as the number goes up.

destinationpath

sstring

 Not set

The source destination path. Include filename with extension to overload file name.

goctree

sbool

false

Enable Octrees at Geometry level ([-tsoup] only).

gpreprocess

sint

2

Amount of work to apply in processing the source geometry. {0} untouched, {1} recalculate normals, {2} recalculate normals and compact vertices.

maxf

 

200000

Maximum number of faces per Block (limit is ~1.3mld) ([-tsoup only]).

maxp

sint

100000

Maximum number of primitives per Block (limit is ~4mld) ([-tsoup only], but not [-toctree]).

maxv

sint

10000000

Maximum number of vertices per Block (limit is ~4mld) ([-tsoup only], but not [-toctree]).

mergenodes

bool

true

Merge some neighboring octree nodes to decrease object count ([-toctree] only).

ngenmaxangle

sfloat

20

When normals are recalculated, this is the maximum angle (degrees) between faces in order to share the same normal.

nohier

bool

false

Disables the naming of objects using the full hierarchy. For example, SceneName|ParentA|ParentB|Child will be SceneName|Child

nowarn

bool

false

After exporting the .mwx file, will also export an .obj file ([-tsoup] only).

obj

bool

false

After exporting the .mwx file, will also export an .obj file ([-tsoup] only).

onlyprims

bool

false

Will not export nodes that are not primitives, such as hierarchy nodes (only if not [-tsoup]).

recentermesh

bool

true

If a Mesh was retrieved in world space it will be exported in local space (applies to Meshes that are not in a soup).

rendups

sbool

true

When nodes have the same name, they will be renamed. (not compatible with [-skipdups])

scale

sfloat

0.001

Scaling factor. The recommended value is 0.001.

scene

sstring

 Not set

The name of the scene. This will be used as prefix for the objects naming; for example: SceneName|Object01. If not specified, the .mwx file name will be used.

shader

sstring

 Not set

Specifies the Shader name. If not specified, it will be EngineLib|shRVM|default

shaderparams

sstring

mReflectionMap=CubeRVM.dds

Specifies additional Shader Parameters separated by a vertical pipe ( | ).

For example: mTexture=Txt.tga|mColor=1.0 0.5 0.5

skipcolors

bool

false

Assigns the same color to every primitive.

skipdups

bool

true

When nodes have the same name, only the first one will be exported (also the whole hierarchy will be skipped).

toctree

bool

false

Enables Octrees at Triangle level ([-tsoup] only) (does not use [-maxv] [-maxp]).

tsoup

sbool

true

Primitives will not be exported individually, but grouped into chunks of triangles.

useConfigFile

bool

false

Set to true to pass a config file path. Set to false to set all import settings directly.

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