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AVEVA™ XR Studio

Scene Explorer context menu

  • Last UpdatedSep 26, 2025
  • 3 minute read

The Scene Explorer context menu can be invoked selecting and right-clicking a node in the Scene Explorer.

The menu content will depend on selected node file type, content type, and content status. When multiple elements are selected, the menu will contain only those options that are available for all selected elements.

Context command

Available for

Description

Go to Item

All

Goes to the selected node position, if any.

Edit Mesh UV

Mwx_mesh only

UV Editor Panel pops up and it will attempt to read a previously generated UV or generate a new one with default settings. For more information on editing Mesh UVs, see Use the UV Edit Panel.

Add to > New Mesh

Mwx_mesh only

Creates a Mesh node for the selected mesh geometry and adds it to the Graphic Context.

Add to > New Mesh Group

Mwx_mesh only

Creates a Mesh Group node for the selected mesh geometries and adds it to the Graphic Context.

Add to > Existing Mesh Group - xxxxx

Mwx_mesh only

Add the selected mesh geometries to an existing Mesh Group node already present in the Graphic Context, named xxxxx.

Add to > New Material

Mwx_mesh only

Creates a Material node for the selected mesh geometry and adds it to the Graphic Context.

Add to > New Material Group

Mwx_mesh only

Creates a Material Group node for the selected mesh geometries and adds it to the Graphic Context.

Add to > Existing Material Group - xxxxx

Mwx_mesh only

Add the selected mesh geometries to an existing Material Group node already present in the Graphic Context, named xxxxx.

Add to > New Item > ItemType

Mwx_mesh only

Creates an instance of the selected Item Type (such as ItemBasic or ItemValve) for the selected mesh geometry and adds it to the Graphic Context.

Add to > Existing Item - xxxxx (ItemType)

Mwx_mesh only

Adds one or multiple meshes to the additionalMeshes field of an existing Item. This allows multiple meshes to be part of the item highlight and cmesh.

Add to > Object

Group (mwx) only

Creates an Object for selected dummy node and adds it to the Graphic Context.

Remove from > xxxxx

Mwx_mesh only

Removes the selected mesh geometries from an existing Material Group, Mesh Group, or Item (additionalMeshes) node named xxxxx.

Import > Detach

Dummy (rvm)

Mesh (rvm)

Creates a detach action for the selected node to be used in the next import.

Import > Skip

Dummy (rvm)

Mesh (rvm)

Creates a skip action for the selected node to be used in the next import.

Import > Cancel

Dummy (rvm)

Mesh (rvm)

Cancels an already created but not yet applied action.

Import > Reset

Rvm

Cancels all created new import actions and reverts the ones already included in the import. This way reimporting will result in the original content with no actions.

Import > Attach

Mwx_mesh

Group (mwx)

Reverts an action used in the current import. This way, reimporting the corresponding content will be moved again in the soup.

Exclude from Picking

Mwx_mesh, Rfc, Rvm, Spc

Disables the picking on the element. When an element picking is disabled, it is not possible to select it by clicking or double clicking it in the 3D View.

This command is available only for elements where picking state is currently enabled.

Include in Picking

Mwx_mesh, Rfc, Rvm, Spc

Enables the picking on the element. When an element picking is enabled, it is possible to select it by clicking or double clicking it in the 3D View.

This command is only available for elements where picking state is currently disabled.

Copy Full Name

All

Copies to clipboard the fully-qualified name of the selected nodes. If multiple selected nodes share the same selected parent, the parent's fully-qualified name is copied instead.

Select Parent Hierarchy

All

Selects and expands the parent and children of the selected nodes.

Select Hierarchy

All

Selects and expands the children of the selected nodes.

See Import actions for MWX Soup for further details about RVM importing.

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