Shader Txt_Em_Bm_Sp_Gm (Legacy)
- Last UpdatedApr 02, 2025
- 3 minute read
The Txt_Em_Bm_Sp_Gm shader has the following characteristics.
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Txt |
Textured |
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Em |
Environment Mapped |
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Bm |
BumpMapped |
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Sp |
Specular |
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Gm |
GlossMap |
Explanation
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This shader interpolates the texture with the CubeMap, based on the value of fCubeIntensity.
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Then multiplies this value for lighting fBaseLitVal + N.L according to the normals on the bump map.
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It adds the specular value multiplied by the value of the GlossMap.
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It supports only one light, which is managed as omnidirectional without range.
Code example
This is an example of Txt_Em_Bm_Sp_Gm shader.
$Shader
{
szName = Txt_Em_Bm_Sp_Gm
fBaseLitVal = 0.3
fCubeIntensity = 0.7
fBumpiness = 0.3
szRealTimeCubeMap = Cube.dds
szLight = Omni001
}
Input Data
Texture
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Material ® DiffuseMap
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UV Channel 1
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Alpha Channel. If the bAlphaTransparency or bSolidAlphaTransparency parameter is True, it impacts the pixel opacity.
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Must contain the Gloss Map values in the Alpha channel. The Gloss value scales the intensity of the specular. If the Gloss Map value is zero, the pixel will not have specular.
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The Gloss value is also used for reflectivity. A value of 1 indicates total reflection. This value is multiplied by fReflectivity.
NormalMap / HeightMap
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By default the texture is intended as NormalMap
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Material ® BumpMap
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UV Channel 1
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To use a HeightMap, name the texture xxx_hm.xxx. This will be converted inside the engine into a NormalMap.
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Dark colors indicate minimum height; clear colors indicate greater height.
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The Alpha channel must contain Gloss Map values. The Gloss value enhances, or scales, specular intensity for pixels. If the gloss value is zero, the pixel will not have specular quality.
The Gloss value is also used for reflectivity. A value of 1 indicates total reflection. This value is multiplied by fReflectivity.
Specular Color
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Material ® SpecularColor
Specular Intensity
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Material ® SpecularHilights ® SpecularLevel
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Increases the intensity and the size of the highlight.
Specular Glossiness
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Material ® SpecularHilights ® Glossiness
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Increasing this value increases the "shininess" of the object, so there will be a narrower highlight.
Parameters
bObjectSpace
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Explicitly indicates whether this mesh will be exported to Object Space or World Space, regardless of export parameters.
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If this parameter is not present, the export parameters will be used, otherwise they will be overridden by this value.
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Default: The export parameters are used.
Range: True / False.
fTransparency
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Transparency level of the mesh.
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Default: 0.0
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Range: [0..1] (1 = completely transparent)
bDoubleFace
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Duplicate the faces by flipping the verse.
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Default: False.
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Range: True / False.
szAnimatedTexture
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Indicates that the texture will be animated using the specified Animated Texture ID.
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Default: Null.
szAnimatedLightmap
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Indicates that the Lightmap will be animated using the specified Animated Texture ID.
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Default: Null.
szLight
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The name of the light that will illuminate the object. If not specified, the result will be unpredictable.
fHeightMapBumpiness
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Bumpiness when the bump texture is a HeightMap.
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If multiple objects share the same HeightMap, the value of fHeightMapBumpiness will be the value of the first object that will load the texture.
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Default: 10.0
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Range: [0..inf]
szRealTimeCubeMap / szCubeMap
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szRealTimeCubeMap: ID of the CubeMap that will be created in real time using a $CubeMap Dummy Object.
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szCubeMap: The name of the texture that will be loaded and used as CubeMap.
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szRealTimeCubeMap and szCubeMap can not exist at the same time.
fCubeIntensity
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Intensity level of the CubeMap with respect to the Texture.
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Default: 0.5
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Range: [0..1] (1 = completely CubeMap)
fBumpiness
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The displacement value of the CubeMap.
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The amount of noise that the BumpMap will give to the normals of the object when the CubeMap is calculated. A value of 0.15 may be sufficient.
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Default: 0.0
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Range: [0..1]