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AVEVA™ XR Studio

Special Values for Debugging Exporter (FBX)

  • Last UpdatedAug 22, 2023
  • 1 minute read

The use of this feature is for debugging purpose only.

Special Values

You can assign a special value to a variable. The Exporter fills its value using the 3DSMax material data.

  • [TXT_Diffuse]: Material à Maps à DiffuseColor

  • [TXT_*]: See automatic export names.

  • [VAL_Ambient]: Material à Maps à DiffuseColor à Value

  • [VAL_*]: See automatic export names.

  • [MAT_SpecularColor]: Material à Blinn à Specular

  • [MAT_*]: See automatic export names.

  • [MAT_SpecularLevel]: Material à Blinn à SpecularHilights à SpecularLevel

  • [MAT_Glossiness]: Material à Blinn à SpecularHilights à Glossiness

  • [MAT_Opacity]: Material à Blinn à Opacity

  • [MAT_SelfIllumination]: Material à Blinn à Self-Illumination

Code example

anotherTexture = [TXT_Opacity]

mMySpecularMask = [MAT_Glossiness]

Note: Do not use this for standard parameters, such as fEmissiveMul, fFadeValue, szShader, szName.

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