Special Values for Debugging Exporter (FBX)
- Last UpdatedAug 22, 2023
- 1 minute read
The use of this feature is for debugging purpose only.
Special Values
You can assign a special value to a variable. The Exporter fills its value using the 3DSMax material data.
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[TXT_Diffuse]: Material à Maps à DiffuseColor
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[TXT_*]: See automatic export names.
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[VAL_Ambient]: Material à Maps à DiffuseColor à Value
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[VAL_*]: See automatic export names.
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[MAT_SpecularColor]: Material à Blinn à Specular
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[MAT_*]: See automatic export names.
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[MAT_SpecularLevel]: Material à Blinn à SpecularHilights à SpecularLevel
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[MAT_Glossiness]: Material à Blinn à SpecularHilights à Glossiness
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[MAT_Opacity]: Material à Blinn à Opacity
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[MAT_SelfIllumination]: Material à Blinn à Self-Illumination
Code example
anotherTexture = [TXT_Opacity]
mMySpecularMask = [MAT_Glossiness]
Note: Do not use this for standard parameters, such as fEmissiveMul, fFadeValue, szShader, szName.