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AVEVA™ XR Studio

Example: Multi Viewports

  • Last UpdatedApr 28, 2023
  • 1 minute read

Multi Viewports

This is a code example for Multi Viewports.

Code example

This example renders the same scene, but on different viewports: one normal and one with HDR.

<?xml version="1.0" encoding="utf-8" ?>

<renderSetup version="1.0">

<Viewport name="MainViewport">

<hwnd index="0"/>

<pos value="0 0"/>

<size value="1.0 0.5"/>

<outputLayer value="SceneLayer"/>

<layers>

<Layer name="SceneLayer" type="sceneDefault">

<sceneName value="_all_"/>

<cameraName value="Camera001"/>

</Layer>

</layers>

</Viewport>

<Viewport name="AnotherViewport">

<hwnd index="0"/>

<pos value="0.0 0.4"/>

<!-- will overlap the previous Viewport but that's ok -->

<size value="1.0 0.6"/>

<outputLayer value="SceneLayer"/>

<!-- it has the same name of the Layer inside the previous Viewport, but it's ok because Layers are local to Viewports -->

<layers>

<Layer name="SceneLayer" type="sceneDofHdrB">

<dofHdrB file="dof_hdr_b.xml"/>

<sceneName value="_all_"/>

<cameraName value="Camera001"/>

</Layer>

</layers>

</Viewport>

</renderSetup>

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