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AVEVA™ XR Studio

Shader Vc_Txt_Em_Sp_Gm

  • Last UpdatedApr 02, 2025
  • 2 minute read

The Vc_Txt_Em_Sp_Gm shader has the following characteristics.

Vc

Vertex Colored

Txt

Textured

Em

Environment Mapped

Sp

Specular

Gm

Glossmap

Explanation

  • Makes a linear interpolation between the Texture and the CubeMap.

  • Multiplies the whole for the vertex color.

  • Adds the specular value multiplied by the value of the GlossMap.

  • Supports only one light, which is managed as omnidirectional without range.

Code example

This is an example of Vc_Txt_Em_Sp_Gm shader.

$Shader

{

szName = Vc_Txt_Em_Sp_Gm

szCubeMap = Cube.dds

fCubeIntensity = 0.4

szLight = Omni001

}

Input Data

Vertex Color

  • If there is a valid Radiosity solution on this object, the vertex color is taken from the solution.

  • If a Radiosity solution is not present or invalid, or if the bWireframe parameter is active, the vertex color is taken from the properties of the mesh. Therefore, the vertex color will be the color of the mesh.

Texture

  • Material ® DiffuseMap

  • UV Channel 1

  • Alpha Channel. If the bAlphaTransparency or bSolidAlphaTransparency parameter is True, it impacts the pixel opacity.

  • Must contain the Gloss Map values in the Alpha channel. The Gloss value scales the intensity of the specular. If the Gloss Map value is zero, the pixel will not have specular.

  • The Gloss value is also used for reflectivity. A value of 1 indicates total reflection. This value is multiplied by fReflectivity.

Specular Color

  • Material ® SpecularColor

Specular Intensity

  • Material ® SpecularHilights ® SpecularLevel

  • Increases the intensity and the size of the highlight.

Specular Glossiness

  • Material ® SpecularHilights ® Glossiness

  • Increasing this value increases the "shininess" of the object, so there will be a narrower highlight.

Parameters

bObjectSpace

  • Explicitly indicates whether this mesh will be exported to Object Space or World Space, regardless of export parameters.

  • If this parameter is not present, the export parameters will be used, otherwise they will be overridden by this value.

  • Default: The export parameters are used.

  • Range: True / False.

fTransparency

  • Transparency level of the mesh.

  • Default: 0.0

  • Range: [0..1] (1 = completely transparent)

bDoubleFace

  • Duplicate the faces by flipping the verse.

  • Default: False.

  • Range: True / False.

szAnimatedTexture

  • Indicates that the texture will be animated using the specified Animated Texture ID.

  • Default: Null.

szRealTimeCubeMap / szCubeMap

  • szRealTimeCubeMap: ID of the CubeMap that will be created in real time using a $CubeMap Dummy Object.

  • szCubeMap: The name of the texture that will be loaded and used as CubeMap.

  • szRealTimeCubeMap and szCubeMap can not exist at the same time.

fCubeIntensity

  • Intensity level of the CubeMap with respect to the Texture.

  • Default: 0.5

  • Range: [0..1] (1 = completely CubeMap)

szLight

  • Name of the light that will illuminate the object. If not specified, the result will be unpredictable.

bAlphaTransparency

  • Activates alpha transparency by pixel. The value of the alpha channel of the texture indicates the opacity of the pixel.

  • A pixel value of 0 indicates total transparency; a value of 1 indicates total opacity.

  • bAlphaTransparency and bSolidAlphaTransparency can not exist simultaneously.

  • Default: False.

  • Range: True / False.

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