Shader shVc_Txt_Sp (FBX)
- Last UpdatedSep 10, 2023
- 1 minute read
The shVc_Txt_Sp element is a texture with Vertex Color and Specular (fake GlossMap).
Default parameters
Specular
The Default Specular parameters for shVc_Txt_Sp.
|
Parameter |
Description |
|---|---|
|
mGlossiness |
Amount of Glossiness |
|
mSpecularColor |
RGB color |
|
mSpecularLevel |
Amount of Specular |
Texture
The Default Texture parameters for shVc_Txt_Sp.
|
Parameter |
Description |
|---|---|
|
mDiffuseMap |
Diffuse Texture RGB (uv1) |
Extra
-
vColor à RGB color
Opacity parameters
With Alpha Transparency.
Specular
The Opacity Specular parameters for shVc_Txt_Sp.
|
Parameter |
Description |
|---|---|
|
mGlossiness |
Amount of Glossiness |
|
mSpecularColor |
RGB color |
|
mSpecularLevel |
Amount of Specular |
Texture
The Opacity Specular parameters for shVc_Txt_Sp.
|
Parameter |
Description |
|---|---|
|
mDiffuseMap |
Diffuse Texture RGBA (uv1) |
Extra
-
vColor à RGB color
-
blendMode = alphaBlending
Mask parameters
With Clip Map.
Specular
The Mask Specular parameters for shVc_Txt_Sp.
|
Parameter |
Description |
|---|---|
|
mGlossiness |
Amount of Glossiness |
|
mSpecularColor |
RGB color |
|
mSpecularLevel |
Amount of Specular |
Texture
The Mask Texture parameters for shVc_Txt_Sp.
|
Parameter |
Description |
|---|---|
|
mDiffuseMap |
Diffuse Texture RGBA (uv1) |
Extra
-
vColor à RGB color
-
MaskClipValue = 0.25