Please ensure Javascript is enabled for purposes of website accessibility
Powered by Zoomin Software. For more details please contactZoomin

AVEVA™ XR Studio

Shader shVc_Txt_Sp (FBX)

  • Last UpdatedSep 10, 2023
  • 1 minute read

The shVc_Txt_Sp element is a texture with Vertex Color and Specular (fake GlossMap).

Default parameters

Specular

The Default Specular parameters for shVc_Txt_Sp.

Parameter

Description

mGlossiness

Amount of Glossiness

mSpecularColor

RGB color

mSpecularLevel

Amount of Specular

Texture

The Default Texture parameters for shVc_Txt_Sp.

Parameter

Description

mDiffuseMap

Diffuse Texture RGB (uv1)

Extra

  • vColor à RGB color

Opacity parameters

With Alpha Transparency.

Specular

The Opacity Specular parameters for shVc_Txt_Sp.

Parameter

Description

mGlossiness

Amount of Glossiness

mSpecularColor

RGB color

mSpecularLevel

Amount of Specular

Texture

The Opacity Specular parameters for shVc_Txt_Sp.

Parameter

Description

mDiffuseMap

Diffuse Texture RGBA (uv1)

Extra

  • vColor à RGB color

  • blendMode = alphaBlending

Mask parameters

With Clip Map.

Specular

The Mask Specular parameters for shVc_Txt_Sp.

Parameter

Description

mGlossiness

Amount of Glossiness

mSpecularColor

RGB color

mSpecularLevel

Amount of Specular

Texture

The Mask Texture parameters for shVc_Txt_Sp.

Parameter

Description

mDiffuseMap

Diffuse Texture RGBA (uv1)

Extra

  • vColor à RGB color

  • MaskClipValue = 0.25

In This Topic
TitleResults for “How to create a CRG?”Also Available in