nkShaderCSM
- Last UpdatedJan 24, 2023
- 1 minute read
The nkShaderCSM node is the shader used to render a geometry during the CascadedShadowMap pass.
Only connect the normal when some nodes in the graph require the pixels to be normal. For example, the node nkVeReflectionVectorWS.
Code example
This is a code example for nkShaderCSM.
<nkShaderCSM name="nNodeName" projZ="[param]" mask="[param]" />
Diagram
