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AVEVA™ XR Studio

nkShaderCSM

  • Last UpdatedJan 24, 2023
  • 1 minute read

The nkShaderCSM node is the shader used to render a geometry during the CascadedShadowMap pass.

Only connect the normal when some nodes in the graph require the pixels to be normal. For example, the node nkVeReflectionVectorWS.

Code example

This is a code example for nkShaderCSM.

<nkShaderCSM name="nNodeName" projZ="[param]" mask="[param]" />

Diagram

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