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AVEVA™ XR Studio

Animation

  • Last UpdatedDec 07, 2023
  • 4 minute read

Use the Animation node to map and command an animation of keyframe type that is associated to a mesh object.

During animation, you cannot move or rotate the animated mesh object because the animation specifies absolute position and rotation of the associated mesh.

Platform support

This node is fully supported on XR-Windows, XR-Portable Windows, XR-Portable iOS, XR-Portable Android, and XR-Portable WASM platforms.

XR-WIN

XR-P-WIN

XR-P-IOS

XR-P-AND

XR-P-WASM

Full support

Full support

Full support

Full support

Full support

Full support

Full support

Full support

Full support

Full support

Animating multiple meshes

Sometimes, you might need to animate a complex of meshes and this results in a bunch of .amk objects in the model export.

The animation node is designed to handle 1 to n animated elements together.

To animate multiple meshes

  • Specify the animated elements to manage together in the animation field. Separate the elements with commas.

Modes

There are two main modes to play animation: direct and time.

Direct mode

The direct mode is the standard mode.

  • Use Play, Stop, Pause events to manage animation execution.

  • Use Speed to decrease speed, increase speed, or even invert animation direction.

  • Use Loop to play the animation repeatedly.

Timer mode

The timer mode offers greater control of the animation playback.

Timer mode

Description

timeRange

Use this to play part of the animation. You can define the start and the end point on the timeline, expressed in seconds.

For example,

[0 -1] plays from init to end.

[-1 0] plays reversed.

[3.5 7] plays from 3.5 seconds to 7 seconds (-1 is a shortcut for final end time).

timeRangeDuration

Use this to slow down and increase speed of the animation (-1 means keep normal time).

Code example

This is a code example for the Animation node.

<Animation animation="Dummy_Macchina" start="true" loop="true"/>

Position

The Animation node must be inside a context node, such as Context or Global.

Animation fields

These are the fields for Animation node. Only the node-specific fields are indicated, not fields obtained by inheritance.

Field inheritance: NodeBase > Animation

Fields

Type

Use

Default value

Description

animation

sstring

Mandatory

Not set

The fully qualified name of the animated elements to be managed together.

autostart

sbool

Optional

false

When true, the animation plays automatically when the application starts.

currentAlpha

sfloat

Optional

0

Calculates the current alpha during play. Can also be used to drive the animation or to set to a particular position. The 0-1 range can be driven by many other nodes.

currentTime

sfloat

Optional

0

Calculates the current time during play. Can also be used to drive the animation or to set to a particular position.

endTime

sfloat

Optional

0

Sets the animation end to a particular position of the animation, in seconds.

length

sfloat

Read only

Maximum animation node time length

Reads the animation length in seconds.

loop

sbool

Optional

false

Plays the animation in a loop.

mode

senum

Optional

Direct

Specifies the play mode: Direct or Timer.

pause

sevent

Optional

Not set

Pauses the animation.

skip

sstring

Optional

Not set

A space-separated list of animation nodes to skip during playing.

speed

sfloat

Optional

1

Speeds up the animation.

start

sevent

Optional

Not set

Starts or restarts animation. Set to true for animation to automatically start at loading time.

startTime

sfloat

Optional

0

Sets the animation start to a particular position of the animation, in seconds.

stop

sevent

Optional

Not set

Stops the animation. If the animation is not looped and reaches its end, this event is raised by the node to monitor animation status.

timeDiv

sfloat

Optional

1

Depending on the animation type, this value can adapt the animation frame rate to application frame rate.

timeRange

svec2

Optional

0 -1

Available only if mode is set to timer. Restricts playback to a different range.

timeRangeDuration

sfloat

Optional

-1

Available only if mode is set to timer. Enables you to speed up or slow down the playback of the animation.

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