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AVEVA™ XR Studio

Button2D

  • Last UpdatedFeb 19, 2025
  • 5 minute read

The Button2D node provides full pushbutton functionality. A button can assume different states. You can assign a different image or color to each state.

Platform support

This node is fully supported on XR-Windows, XR-Portable Windows, XR-Portable iOS, XR-Portable Android, and XR-Portable WASM platforms.

XR-WIN

XR-P-WIN

XR-P-IOS

XR-P-AND

XR-P-WASM

Full support

Full support

Full support

Full support

Full support

Full support

Full support

Full support

Full support

Full support

Button modes

Button2D supports three button behaviors.

Behavior

Description

push

A standard stateless pushbutton. When the button is released, it returns to original position.

toggle

A stateful button. When clicked, the toggle switches its state between pressed and released. Use buttonDown parameter to read toggle state. Toggle buttons do not support Over state.

radio

A grouped stateful button. Create a group of radio buttons by setting them all to radio mode and assigning the same radioGroup name.

Only one button in the radio group can be in pressed state. Pressing another button releases the previously pressed button.

Button states

The Button2D has different states. Each state corresponds to an image or color that may be defined.

State

When

Corresponding image

Corresponding color (if image is not set)

Normal

Enabled, no over, no click

image

color

Over

Enabled, over, no click

imageOver

colorOver

Click

Enabled, Click

imageDown

colorDown

Disabled

Not enabled

imageDisabled

colorDisabled

Code example

This is a code example for Button2D.

Button2D name="aButton" templateInfo="Button2D|aButton" position="128.932 472.892" order="1" size="200 50" visible="true" image="light_orange.tga" imageDown="yellow.tga"/>

Image color filter modes

The following options define the strategy to use when applying a color filter to an image:

  • none—The selected color is not applied to the images.

  • screen—The selected color is added to the image. This makes the image brighter and has more effect on dark colors. Black color is colored, light colors will tend to white, and white color stays white (since it is already the lightest color possible). This mode is suited to color black or dark glyphs by a selected color.

  • multiply—The image colors are multiplied by the selected color. This makes the images darker and has more effect on light colors. White color is colored, dark colors will tend to black, and black color stays black (since it is already the darkest color possible). This mode is suited to color white or light glyphs by a selected color.

  • overlay—Applies both screen and multiply strategies to the image by the selected color. This keeps the image brightness almost the same, has a balanced influence on light and dark colors, and allows to color both black and white.

  • invert—Inverts the color of the displayed image. The selected color is not used in this mode.

Button2D fields

These are the fields for Button2D node. Only the node-specific fields are indicated, not fields obtained by inheritance.

Field inheritance: NodeBase > RectBase2D > Button2D

Fields

Type

Use

Default value

Description

buttonDown

sbool

Optional

Read only

true when the button is pressed.

changeOnUp

sbool

Optional

false

This field enables custom behavior of the buttonDown update for toggle and radio button modes. When set to false, buttonDown changes on mouse down, when set to true, it changes on mouse up.

clicked

sevent

Optional

Read only

Raised when a click is completed (mouseDown and mouseUp inside button area).

color

svec3

Optional

0.6 0.6 0.6

The color used for normal/released state.

colorDown

svec3

Optional

1 1 1

The color used for Clicked state, if no imageDown is set.

colorDisabled

svec3

Optional

0.6 0.6 0.6

The color used for Disabled state, if no imageDisabled is set.

colorOver

svec3

Optional

0.6 0.6 0.6

The color used for Over state, if no imageOver is set.

doubleClicked

sevent

Optional

Read only

Raised when the interval between two clicks is less than doubleClickedDelay.

doubleClickedDelay

sfloat

Optional

0.5

Maximum interval, in seconds, between two clicks to recognize a double-click.

enabled

sbool

Optional

true

Enabled button interaction.

imageDisabled

sstring

Optional

 

The image shown when disabled.

imageDisabledColorFilter

svec4

Optional

127, 127, 127

A solid color that is blended to the imageDisabled, supports alpha channel.

For more information about different blend strategies, see Image color filter modes.

imageDisabledColorFilter Mode

senum

Optional

none

Defines the strategy used to blend the color selected in imageDisabledColorFilter to the displayed imageDisabled,

The following options are available: none, screen, multiply, color, invert.

See Image color filter modes section for details.

imageDown

sstring

Optional

 

The Clicked state image.

imageDownColorFilter

svec4

Optional

147, 56, 51

A solid color that is blended on the displayed imageDown, supports alpha channel.

For more information about different blend strategies, see Image color filter modes.

imageDownColorFilterMode

senum

Optional

none

Defines the strategy used to blend the color selected in imageDownColorFilter on the displayed imageDown.

The following options are available: none, screen, multiply, color, invert.

See Image color filter modes section for details.

imageNormal

sstring

Optional

 

The Normal state image.

imageNormalColorFilter

svec4

Optional

0, 175, 239

A solid color that is blended on the displayed imageNormal, supports alpha channel.

For more information about different blend strategies, see Image color filter modes.

imageNormalColorFilterMode

senum

Optional

none

Defines the strategy used to blend the color selected in imageNormalColorFilter on the displayed imageNormal, the following options are available: none, screen, multiply, color, invert.

See Image color filter modes section for details.

imageOver

sstring

Optional

 

The Over state image.

imageOverColorFilter

svec4

Optional

0, 175, 79

A solid color that is blended on the displayed imageOver, supports alpha channel.

For more information about different blend strategies, see Image color filter modes.

imageOverColorFilterMode

senum

Optional

none

Defines the strategy used to blend the color selected in imageOverColorFilteron the displayed imageOver.

The following options are available: none, screen, multiply, color, invert.

See Image color filter modes section for details.

mode

senum

push

Specify the button type as push, toggle, or radio. These values must be in lowercase.

mouseDown

sevent

Optional

Read only

Raised when pressing mouse left button inside button area.

mouseUp

sevent

Optional

Read only

Raised when releasing mouse left button inside button area or exiting button area with mouse left button pressed.

radioGroup

sstring

Optional

Used only if mode is set to radio. All the buttons set to radio mode that have the same radioGroup string value are grouped together.

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