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AVEVA™ XR Studio

Patching Human node

  • Last UpdatedDec 06, 2023
  • 1 minute read

To enable a player to use the correct custom avatar models, patch its human node.

If there are multiple players, patch all of them. Do this also for non-playing characters (NPC).

Human node patch

Manage the two components of a human node patch:

  • skinMesh: This must correspond to the proper custom avatar.

  • animations: The patch must include the list of all and only the animations supported by the custom avatar. Note that some animations must be included as part of the standard avatar set of animations, while the other are optional. Animations are listed in the dictionary format.

For more information about how to use custom animations, see Avatar node.

Mandatory animations

These are mandatory animations to define in the human node:

  • anim_wait

  • anim_walk

  • anim_run

  • anim_crouch

  • anim_climb

  • anim_stairsup

  • anim_stairsdown

Patch example

This is a patch example for human node.

<patch

name="player0_human" skinMesh="def4_indiM" castShadows="true" animations="{anim_wait=anim_def4_indiM_idle}{anim_walk=anim_def4_indiM_walk}{anim_run=anim_def4_indiM_run}

{anim_crouch=anim_def4_indiM_crouch}{anim_climb=anim_def4_indiM_stairs_climb}

{anim_stairsup=anim_def4_indiM_stairs_up}{anim_stairsdown=anim_def4_indiM_stairs_down}

{wave=anim_def4_indiM_wave}{point=anim_def4_indiM_point}

{come_here=anim_def4_indiM_come_here}

{conversation=anim_def4_indiM_conversation}"/>

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