Apply FGI rendering to 3D Scene
- Last UpdatedSep 04, 2024
- 2 minute read
The FGI tab is available only in projects that are based on the FGI pipeline. It used to load, generate, and save the state files used by the FGI.
Loading or saving an FGI State file
The engine can load a different FGI state file at runtime. Each application type has one or several default FGI state files that can be edited separately.
Load a previously saved FGI State file
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Select the file to load from the drop-down list.
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When loaded, the rendering settings are immediately applied to the 3D runtime.

Regenerate an existing FGI state file
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Set up the scene content.
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Set up the scene lights.
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Click Generate. This will overwrite previous settings.
While generating the FGI, the slider updates to show as many ticks as FgiState nodes in the scene.
Save an rendering setup as new file
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Set up the scene content.
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Set up the scene lights.
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Click Generate As. This will create a new file.
While generating the FGI, the slider updates to show as many ticks as FgiState nodes in the scene.
Working with the FGI panel
Use the slider and the Prev/Next state buttons to review the created FGI states and the transition among them.

Observe that the position of the slider reflects the corresponding parameter in the Apply rendering to 3D Scene tab.

Note: Some FGI-related parameters may be not working in a project where no FGI state file is available.
