Naming Interactive Items (FBX)
- Last UpdatedApr 28, 2023
- 1 minute read
To define an item as dynamic and/or interactive, follow the naming convention for that object type.
Naming conventions provide an easy way to link modeled objects to logic objects, so that users can interact with them. There is no need to define collision or selection meshes.
Related Links
- Naming Item Labels (FBX)
- Making Items Inspectable (FBX)
- Override Item Cmeshes (FBX)
- Naming a Basic Item (FBX)
- Naming a Gauge Item (FBX)
- Naming a Level Display Item (FBX)
- Naming a State Display Item (FBX)
- Naming an Alarm Item (FBX)
- Naming a Text Display Item (FBX)
- Naming a Monitor Item (FBX)
- Naming a Knob Selector Item (FBX)
- Naming a Push Button Item (FBX)
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