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AVEVA™ XR Studio

Naming Interactive Items (FBX)

  • Last UpdatedApr 28, 2023
  • 1 minute read

To define an item as dynamic and/or interactive, follow the naming convention for that object type.

Naming conventions provide an easy way to link modeled objects to logic objects, so that users can interact with them. There is no need to define collision or selection meshes.

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