Please ensure Javascript is enabled for purposes of website accessibility
Powered by Zoomin Software. For more details please contactZoomin

AVEVA™ XR Studio

Cubemap

  • Last UpdatedFeb 21, 2024
  • 2 minute read

The Cubemap is a service node for use inside XR Studio graphic context editor to generate cubemap files during development, rather than to be included in a delivery. Cubemap textures are generally used to manage reflections.

Platform support

This node is supported on XR-Windows platform only.

XR-WIN

XR-P-WIN

XR-P-IOS

XR-P-AND

XR-P-WASM

Full support

No support

No support

No support

No support

Full support

No support

No support

No support

No support

Generate CubeMap files

  1. In XR Studio, add a CubeMap node to the target graphic context.

  2. Position the cubemap probe in the correct position.

  3. Set the nearPlane and farPlane camera settings and textureDetails.

  4. Specify the destination file.

  5. Trigger generation by script, debug, or CubeMap node context menu in the Graphic Context Editor.

CubeMap fields

These are the fields for Cubemap node. Only the node-specific fields are indicated, not fields obtained by inheritance.

Field inheritance: NodeBase > FTCubemap

Fields

Type

Use

Default value

Description

_debug

sbool

Optional

false

Shows line 3D debug elements.

detail

senum

Optional

Highest

Specifies the generated cubemap detail level as Highest, High, Medium, Low, or Lowest.

farPlane

sfloat

Optional

100

The camera far plane.

file

sstring

Optional

Textures/user/Textures/namePath and file name of the texture (without extension) relative to Gamedata folder

generate

sevent

Optional

1

Triggers cubemap generation.

nearPlane

sfloat

Optional

1

The camera near plane.

In This Topic
TitleResults for “How to create a CRG?”Also Available in