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AVEVA™ XR Studio

AnimationTexture

  • Last UpdatedMay 21, 2025
  • 2 minute read

Use the AnimationTexture node to map and command a vertex-type animation that is associated to a texture.

Platform support

This element is fully supported on XR-Windows, XR-Portable Windows, XR-Portable iOS, XR-Portable Android, and XR-P WASM platforms.

XR-WIN

XR-P-WIN

XR-P-IOS

XR-P-AND

XR-P-WASM

Full support

Full support

Full support

Full support

Full support

Full support

Full support

Full support

Full support

Full support

Code example

This is a code example for the AnimationTexture node.

<animationtexture name="txt_%mesh%" texture="animt_%mesh%" clone="AnimVapore" assignToMesh="%mesh%" />

AnimationTexture fields

These are the fields for AnimationTexture. Only the node-specific fields are indicated, not fields obtained by inheritance.

Fields

Type

Use

Default value

Description

assignToMesh

sstring

Mandatory

No default value

A list of the meshes to apply the animationTexture to.

clone

sstring

Optional

No default value

The name of the texture to clone. It can apply an animation designed for one texture to a cloned texture. This feature works only if the two textures are identical.

length

sfloat

Read only

Internally calculated

The internally calculated animation length in time.

restart

sevent

Optional

No default value

Restart the animation.

texture

sstring

Optional

No default value

Name of the animated texture.

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