FBX to MWX import options
- Last UpdatedSep 03, 2025
- 1 minute read
FBX import configuration file
The FBX import configuration file is a configuration file type and can customize the import settings for FBX files with specific needs.
Parameters
These are the settings for an FBX import configuration file.
|
Parameter |
Type |
Default |
Description |
|---|---|---|---|
|
cleandir |
sbool |
false |
Deletes the existing MWX directory. |
|
destinationpath |
sstring |
Not set |
The source destination path. Include filename with extension to overwrite file name. |
|
everything |
sbool |
false |
Includes hidden/frozen objects in import. The default is to not import them. |
|
mediapath |
sstring |
Not set |
Copies any embedded media to this path location. If not specified, the media won't be copied. |
|
noanim |
sbool |
false |
Disables the import of any type of animation. |
|
nohier |
sbool |
false |
Disables the naming of objects using the full hierarchy. For example: SceneName|ParentA|ParentB|Child will be SceneName|Child. |
|
prefertext |
sbool |
false |
Writes some MWX parts inside the XML instead of creating binary files The default is off. |
|
scene |
sstring |
Not set |
The name of the scene. This is used as prefix for object naming. For example: SceneName|Object01. If name is not specified, the mwx file name will be used. |
|
units |
senum |
noconv |
Converts the data into this unit system ('noconv' or empty string -> no conversion). |
|
verbose |
sbool |
false |
Displays a detailed level of import information in the import log. |
|
worldspace |
sbool |
false |
Imports in world space. If not specified, the default is object space. |