Naming a Touch Button Item (Legacy 3DS MAX)
- Last UpdatedJul 04, 2023
- 1 minute read
A Touch Button can be used to create flat stateless touch buttons. It is modeled with a simple mesh; generally, a plane.
Script node
ItemTouchButton
Mesh hierarchy
root
|--touchbutton_xxx
|--(label_touchbutton_xxx)
Building the item
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Create the mesh of the button.
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Check bObjectSpace in each geometry.
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Reset the transformations of the mesh with the Reset Objects State tool.
Comments
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The touchbutton mesh material must contain a texture called touchbutton_default.png. This must be mapped 0-1 to the screen area.
