Naming a Chain Module Item (Legacy 3DS MAX)
- Last UpdatedJul 04, 2023
- 1 minute read
The Chain Module is a special add-on for the valve. It is used when the valve is not reachable by the operator.
The Chain Module is comprised of:
-
A static mesh named chainvalve_xxx.
-
A handle named handle_chainvalve_xxx.
-
The animated geometry chain named _chainvalve_xxx.
-
A dummy named anim_chainvalve_xxx that defines the animated geometry.
Mesh hierarchy
root
|--anim_chainvalve_xxx (dummy)
|--chain_chainvalve_xxx
|--chainvalve_xxx
|--handle_chainvalve_xxx
Building the item
-
Check bObjectSpace in each geometry.
-
For handle_chainvalve_xxx, use the same value as the valve handle.
-
For chain_chainvalve_xxx, make the UV channel 1 animated to simulate the chain rotation.
-
The anim_chainvalve_xxx is the dummy that defines the animated geometry chain_chainvalve_xxx.
Code example
This code shows the standard proprieties for the dummy anim_chainvalve_xxx.
$AnimatedGeometry
{
iVersion = 1
szMesh = chain_chainvalve_xxx
szCompression = None
szDynamicData = UV1
$Anim
{
szID = chain_chainvalve_xxx
dwStartFrame = 0
dwEndFrame = 9
fFPS = 25
bInterpolate = true
}
}
