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AVEVA™ XR Studio

DragSensor

  • Last UpdatedFeb 19, 2025
  • 3 minute read

The DragSensor node is used to handle drag interaction made with the mouse or with a touchscreen against one of the two 2D directions x or y.

  • The sensor can be enabled and disabled, and you can define whether to use inertia.

  • When dragging, at every frame step, the sensor returns on its addValue parameter, the difference between the previous and the new dragging position.

  • It is not possible to use a Dragsensor to directly drive a SFLOAT field. It must pass through a totalizer, such as a range node.

  • The steps to rotate a mesh using a DragSensor are: dragsensor > range > mesh.

Platform support

This node is fully supported on XR-Windows, XR-Portable Windows, XR-Portable iOS, XR-Portable Android, and XR-Portable WASM platforms.

XR-WIN

XR-P-WIN

XR-P-IOS

XR-P-AND

XR-P-WASM

Full support

Full support

Full support

Full support

Full support

Full support

Full support

Full support

Full support

Full support

Code example

This is a code example for the DragSensor node.

<Dragsensor name="drag" axis="x" inertia="0.3" />

Position

The DragSensor node must be inside a context node, such as Context or Global.

DragSensor fields

These are the fields for DragSensor node. Only the node-specific fields are indicated, not fields obtained by inheritance.

Field inheritance: NodeBase > DragSensor

Fields

Type

Use

Default value

Description

accelerationFactor

sfloat

Optional

0.5

Available only when type is Inertia. Customizes the inertial behavior.

active

sbool

Optional

true

Detects whether the sensor is active.

addValue

sfloat

Read only

Not set

Returns the position variation after each step.

axis

sstring

Optional

x

Specifies x or y axis.

decelerationFactor

sfloat

Optional

0.5

Available only when type is Inertia. Customizes the inertial behavior.

dragActive

sbool

Read only

Not set

True when the user is dragging the sensor, otherwise false.

inertia

sfloat

Optional

0

Available only when type is Inertia. Sets the inertia that contrasts the dragging.

scale

sfloat

Optional

1

Modifies the sensor sensibility.

type

senum

Optional

TOUCH

Accepts two values for type:

  • TOUCH for rigid sensors.

  • INERTIA for sensor with inertia.

useVirtualMouse

sbool

Optional

False

When set to True, the DragSensor will keep getting updated by physical movement of the mouse, even when the mouse cursor is locked by the global.mouseLock parameter.

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