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AVEVA™ XR Studio

Textures and Rain

  • Last UpdatedJan 24, 2023
  • 1 minute read

The Rain Particles Renderer blends the texture with the background scene using an Add operation. This requires only one texture channel (Red).

  • You can use a free database of rain streaks textures, such as http://www1.cs.columbia.edu/CAVE/databases/rain_streak_db/rain_streak.php.

  • Choose the texture carefully to achieve an ideal final result.

Mipmapping

Mipmapping is enabled when the texture already contains a mipmap chain. For example, a DDS with mipmaps.

Embedded Image (65% Scaling) (LIVE)

MipMaps (also MIP maps) are pre-calculated, optimized sequences of images, each of which is a progressively lower resolution representation of the same image. They are designed to increase rendering speed and reduce aliasing artifacts.

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