Textures and Rain
- Last UpdatedJan 24, 2023
- 1 minute read
The Rain Particles Renderer blends the texture with the background scene using an Add operation. This requires only one texture channel (Red).
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You can use a free database of rain streaks textures, such as http://www1.cs.columbia.edu/CAVE/databases/rain_streak_db/rain_streak.php.
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Choose the texture carefully to achieve an ideal final result.
Mipmapping
Mipmapping is enabled when the texture already contains a mipmap chain. For example, a DDS with mipmaps.

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MipMaps (also MIP maps) are pre-calculated, optimized sequences of images, each of which is a progressively lower resolution representation of the same image. They are designed to increase rendering speed and reduce aliasing artifacts. |