Naming a Monitor Item (Legacy 3DS MAX)
- Last UpdatedJul 04, 2023
- 1 minute read
Use a Monitor when you require dynamic text on a texture. For example, you can use a Monitor to show the value of a variable inside a digital LCD display.
-
The text area face of the text display must be multi-material with a dummy texture called monitor_default.tga.
-
The dummy texture is generated at runtime by the engine.
Script node
ItemMonitor
Mesh hierarchy
root
|--monitor_xxx
|--(label_monitor_xxx
Building the item
-
Create the mesh to be part of the display. The geometry can have other child monitor elements, such as a frame or some buttons.
-
Rename the mesh as monitor_xxx.
-
Assign your preferred shader and material.
-
Use the UVW Map tool to create the correct map coordinates.
Comments
-
The screen mesh material must contain a texture called monitor_default.tga that must be mapped 0-1 to the screen area.
