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AVEVA™ XR Studio

Naming a Monitor Item (Legacy 3DS MAX)

  • Last UpdatedJul 04, 2023
  • 1 minute read

Use a Monitor when you require dynamic text on a texture. For example, you can use a Monitor to show the value of a variable inside a digital LCD display.

  • The text area face of the text display must be multi-material with a dummy texture called monitor_default.tga.

  • The dummy texture is generated at runtime by the engine.

Script node

ItemMonitor

Mesh hierarchy

root

|--monitor_xxx

|--(label_monitor_xxx

Building the item

  • Create the mesh to be part of the display. The geometry can have other child monitor elements, such as a frame or some buttons.

  • Rename the mesh as monitor_xxx.

  • Assign your preferred shader and material.

  • Use the UVW Map tool to create the correct map coordinates.

Comments

  • The screen mesh material must contain a texture called monitor_default.tga that must be mapped 0-1 to the screen area.

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