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AVEVA™ XR Studio

Map configuration

  • Last UpdatedDec 04, 2023
  • 1 minute read

You can provide virtual plant projects with maps. Maps have many uses and are shared by players and the XR Instructor.

Maps can do the following:

  • Give an overall vision of the plant.

  • Locate actors (players, items, cameras) in the plant.

The sample project contains a file (initial_conditions.xml) with a basic implementation for the maps.

  • Maps configuration is based on a define of MDSTRING type.

  • The structure of the define must be as shown, and the numberOfMaps must match the number of set elements.

Code example

This is a code example for map configuration.

<define name="simulation.maps" type="mdstring">

<set key="config">

<item key="numberOfMaps" value="6"/>

</set>

<set key="map_0">

<item key="file" value="maps/TOTALE.png"/>

<item key="name" value="Plant Overall Map"/>

<item key="topLeft" value="-906.715 -100 482.293"/>

<item key="topRight" value="407.249 -100 482.293"/>

<item key="bottomLeft" value="-906.715 100 -828.166"/>

<item key="bottomRight" value="407.249 100 -828.166"/>

<item key="size" value="800 800"/>

<item key="angle" value="90"/>

</set>

<!-- ... -->

<set key="map_5">

<item key="file" value="maps/Section05-06.png"/>

<item key="name" value="Section 05-06 Map"/>

<item key="topLeft" value="-777.163 -100 -13.417"/>

<item key="topRight" value="-327.547 -100 -13.417"/>

<item key="bottomLeft" value="-777.163 100 -461.632"/>

<item key="bottomRight" value="-327.54 100 -461.632"/>

<item key="size" value="800 800"/>

<item key="angle" value="90"/>

</set>

</define>

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