Special Texture Names
- Last UpdatedApr 02, 2025
- 1 minute read
Some engine-specific textures cannot be assigned with the standard 3DSMax material.
Realtime cubemaps
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Use the post-fix @RT after the texture name.
Example: mCubeMap = MyRealTCube@RT
Realtime reflections
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Use the post-fix @RFL after the texture name.
Example: mReflectionMap = MyRealTCube@RFL
Realtime refraction
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Use the post-fix @RFR after the texture name.
Example: mRefractionMap = Engine@RFR)
Note: The texture name is not relevant and is not used.
Animated textures
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Use the post-fix @ANM after the animated texture identifier.
Example: mWaterTexture = AnimatedWaterID@ANM)
Normal maps from heightmaps
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Use the post-fix @heightval@HM@ after the texture name.
Example: mNormalMap = _Example_Earth01_HM.tif@10.5@HM