Shader Em (Legacy)
- Last UpdatedApr 02, 2025
- 1 minute read
The Em shader has the following characteristics.
|
Em |
Environment Mapped |
Explanation
Apply the env map to the triangle.
Code example
This is a code example for Em shader.
$Shader
{
szName = Em
szCubeMap = Cube.dds
}
Parameters
bObjectSpace
-
Explicitly indicates whether this mesh will be exported to Object Space or World Space, regardless of export parameters.
-
If this parameter is not present, the export parameters will be used, otherwise they will be overridden by this value.
-
Default: The export parameters are used.
-
Range: True / False.
fTransparency
-
Transparency level of the mesh.
-
Default: 0.0
-
Range: [0..1] (1 = completely transparent)
bDoubleFace
-
Duplicate the faces by flipping the verse.
-
Default: False.
-
Range: True / False.
szRealTimeCubeMap / szCubeMap
-
szRealTimeCubeMap: ID of the CubeMap that will be created in real time using a $CubeMap Dummy Object.
-
szCubeMap: The name of the texture that will be loaded and used as CubeMap.
-
szRealTimeCubeMap and szCubeMap can not exist at the same time.