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AVEVA™ XR Studio

Configuring a project for manipulation

  • Last UpdatedDec 06, 2023
  • 1 minute read

First, activate the manipulation system.

The commons module includes a manipulation.enabled define, set by default to false, but the cfg_commons at the moment does not expose it.

The only way to modify the default setting and activate the manipulation system is by custom.xml file or a configuration file.

Code example

Here is the code to put into the custom.xml.

<struct name="manipulation">

<item name="enabled" type="sbool" value="true" description="" constraints="" />

</struct>

For a proper manipulation-based experience, you may also need to modify:

<patch name="localAvatar" physicsActive="false"/>

<if condition="@def:vr.enabled@+@def:system.stereoMode@==openvr+@def:system.stereoMode@==oculus">

<patch name="player0_room" visible="false"/>

</if>

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