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AVEVA™ XR Studio

Multiple States

  • Last UpdatedJan 24, 2023
  • 1 minute read

The FGI pipeline supports a 'day/night' cycle of states, in which each state contains all the lighting information required to render the scene.

For example:

  • The sun position

  • The ambient color

  • The shadows color

You can specify which lights in the scene affect a certain state to simulate day and night conditions.

You can also specify which lights affect the LightProbes generation and which lights are used in real time.

For each state, a different set of LightProbes Global Illumination data is calculated.

State parameters used during rendering

Some parameters are used during the final rendering of the image, such as:

  • lightsContribution

  • probesContribution

  • shadowsColor (CSM shadows, only when realisticShadows is Off)

  • shadowsContribution (CSM shadows)

State parameters used when generating LightProbes

Some parameters are used only when generating the LightProbes:

  • genAmbientColor

  • genSunContribution

  • genLightsContribution

  • genShadowsColor (CSM shadows, only when realisticShadows is Off)

  • genShadowsContribution (CSM shadows)

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