Shader shTxt_Lm_Sp (Legacy 3DS MAX)
- Last UpdatedApr 02, 2025
- 1 minute read
The shTxt_Lm_Sp element is a texture with Light Map and Specular (fake GlossMap).
Default parameters
The default parameters without Alpha Transparency or ClipMap.
Specular
The Default Specular parameters for shTxt_Lm_Sp.
|
Parameter |
Description |
|---|---|
|
mGlossiness |
Amount of Glossiness |
|
mSpecularColor |
RGB color |
|
mSpecularLevel |
Amount of Specular |
Texture
The Default Specular parameters for shTxt_Lm_Sp.
|
Parameter |
Description |
|---|---|
|
mAmbientMap |
Light Map RGB (uv3) |
|
mDiffuseMap |
Diffuse Texture RGB (uv1) |
Opacity parameters
With Alpha Transparency.
Specular
The Opacity Specular parameters for shTxt_Lm_Sp.
|
Parameter |
Description |
|---|---|
|
mGlossiness |
Amount of Glossiness |
|
mSpecularColor |
RGB color |
|
mSpecularLevel |
Amount of Specular |
Texture
The Opacity Texture parameters for shTxt_Lm_Sp.
|
Parameter |
Description |
|---|---|
|
mAmbientMap |
Light Map RGB (uv3) |
|
mDiffuseMap |
Diffuse Texture RGBA (uv1) |
Extra
-
blendMode = alphaBlending
Mask parameters
With Clip Map.
Specular
The Mask Specular parameters for shTxt_Lm_Sp.
|
Parameter |
Description |
|---|---|
|
mGlossiness |
Amount of Glossiness |
|
mSpecularColor |
RGB color |
|
mSpecularLevel |
Amount of Specular |
Texture
The Mask Texture parameters for shTxt_Lm_Sp.
|
Parameter |
Description |
|---|---|
|
mAmbientMap |
Light Map RGB (uv3) |
|
mDiffuseMap |
Diffuse Texture RGBA (uv1) |
Extra
-
MaskClipValue = 0.25