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AVEVA™ XR Studio

Shader shTxt_Lm_Sp (Legacy 3DS MAX)

  • Last UpdatedApr 02, 2025
  • 1 minute read

The shTxt_Lm_Sp element is a texture with Light Map and Specular (fake GlossMap).

Default parameters

The default parameters without Alpha Transparency or ClipMap.

Specular

The Default Specular parameters for shTxt_Lm_Sp.

Parameter

Description

mGlossiness

Amount of Glossiness

mSpecularColor

RGB color

mSpecularLevel

Amount of Specular

Texture

The Default Specular parameters for shTxt_Lm_Sp.

Parameter

Description

mAmbientMap

Light Map RGB (uv3)

mDiffuseMap

Diffuse Texture RGB (uv1)

Opacity parameters

With Alpha Transparency.

Specular

The Opacity Specular parameters for shTxt_Lm_Sp.

Parameter

Description

mGlossiness

Amount of Glossiness

mSpecularColor

RGB color

mSpecularLevel

Amount of Specular

Texture

The Opacity Texture parameters for shTxt_Lm_Sp.

Parameter

Description

mAmbientMap

Light Map RGB (uv3)

mDiffuseMap

Diffuse Texture RGBA (uv1)

Extra

  • blendMode = alphaBlending

Mask parameters

With Clip Map.

Specular

The Mask Specular parameters for shTxt_Lm_Sp.

Parameter

Description

mGlossiness

Amount of Glossiness

mSpecularColor

RGB color

mSpecularLevel

Amount of Specular

Texture

The Mask Texture parameters for shTxt_Lm_Sp.

Parameter

Description

mAmbientMap

Light Map RGB (uv3)

mDiffuseMap

Diffuse Texture RGBA (uv1)

Extra

  • MaskClipValue = 0.25

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