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AVEVA™ XR Studio

Shader Selector

  • Last UpdatedJul 25, 2024
  • 1 minute read

In some cases, depending on how a material was created, you can change the shader associated to the material. Use the Shader Selector to specify the associated shader. The material parameters that are common to the source and target shaders are kept with current values.

Specify the associated shader

  1. Select a Material node in the project.

  2. In the Node Properties panel, select Browse (...) next to the shader property.

    The Shader Selector opens.

  3. On the Set Shader dialog, select the shader to use.

  4. Click OK.

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