Graphic Context Editor
- Last UpdatedNov 17, 2025
- 1 minute read
The Graphic Context Editor is the core of the XR Studio. The Graphic Context editor is the intended tool to create and configure the elements of a 3D real-time application.
Specifically, this editor enables you to configure a graphic context.
A graphic context consists of a set of 3D contents, provided by one or more geometry nodes (such as MWX and RFC/GCD) and the definition of all the logic nodes that are connected to the 3D content, such as items, hotspots, layers, sounds, and cameras.
Note: Multiple contexts cannot be open simultaneously in the Graphic Context Editor. Opening a second context generates an error message.
Editor interface
The Graphic Context Editor has two parts: the Node management area and the 3D visualization area. Most activities involve both these interconnected areas.
