Visibility Options (FBX)
- Last UpdatedApr 28, 2023
- 1 minute read
Visibility for Billboard Groups
The BillboardGroup has two visibility options:
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Static
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Dynamic
Static visibility
The Static option draws all meshes at once, as if they were a unique mesh.
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The calculation of the visibility is done on a big box like all the grouped meshes, so just a single mesh is visible.
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This system is very useful in cases where the meshes are mostly always visible; that is, if one is very likely to see the others are visible.
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If the meshes are all visible, this system is the fastest in rendering.
Dynamic visibility
The Dynamic option determines, for each frame, which meshes to render.
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The downside to this system is that when the visible meshes change, the system must recreate the various rendering buffers, which is not really fast.
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This system is very useful in case there are many scattered meshes for the scene, which are unlikely to be rendered simultaneously.
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It is important to think about the system to be used, because in different situations each one has advantages/disadvantages that can affect the frame rate.