Shader Txt_Lm (Legacy)
- Last UpdatedApr 02, 2025
- 2 minute read
The Txt_Lm shader has the following characteristics.
|
Txt |
Textured |
|
Lm |
Light Mapped |
Explanation
This shader multiplies the texture for the lightmap.
Code example
This is an example of Txt_Lm shader.
$Shader
{
szName = Txt_Lm
}
Input Data
Texture
-
Material ® DiffuseMap
-
UV Channel 1
-
Alpha Channel. If the bAlphaTransparency or bSolidAlphaTransparency parameter is True, it impacts the pixel opacity.
-
Must contain the Gloss Map values in the Alpha channel. The Gloss value scales the intensity of the specular. If the Gloss Map value is zero, the pixel will not have specular.
-
The Gloss value is also used for reflectivity. A value of 1 indicates total reflection. This value is multiplied by fReflectivity.
Lightmap
-
Material ® AmbientMap
-
UV Channel 3
Parameters
bObjectSpace
-
Explicitly indicates whether this mesh will be exported to Object Space or World Space, regardless of export parameters.
-
If this parameter is not present, the export parameters will be used, otherwise they will be overridden by this value.
-
Default: The export parameters are used.
-
Range: True / False.
fTransparency
-
Transparency level of the mesh.
-
Default: 0.0
-
Range: [0..1] (1 = completely transparent)
bDoubleFace
-
Duplicate the faces by flipping the verse.
-
Default: False.
-
Range: True / False.
szAnimatedTexture
-
Indicates that the texture will be animated using the specified Animated Texture ID.
-
Default: Null.
szAnimatedLightmap
-
Indicates that the Lightmap will be animated using the specified Animated Texture ID.
-
Default: Null.
bAlphaTransparency
-
Activates alpha transparency by pixel. The value of the alpha channel of the texture indicates the opacity of the pixel.
-
A pixel value of 0 indicates total transparency; a value of 1 indicates total opacity.
-
bAlphaTransparency and bSolidAlphaTransparency can not exist simultaneously.
-
Default: False.
-
Range: True / False.