Naming a Gauge Item (Legacy 3DS MAX)
- Last UpdatedJul 04, 2023
- 1 minute read
The Gauge is an analog radial indicator, like a manometer. It includes a body with a quadrant and a needle to indicate the measured variable value.
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In this type of gauge, the quadrant face of the gauge must be multi-material with a dummy texture called gauge_default.tga.
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The engine generates the dummy texture at runtime.
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The dummy texture displays the text and gauge ticks.
Script node
ItemGauge
Mesh hierarchy
root
|--gauge_xxx
|--needle_xxx
|--(label_gauge_xxx)
Building the item
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Create the mesh of the gauge and needle.
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For the needle and the gauge, apply a shader and then check bObjectSpace.
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Move the needle pivot to the correct rotation point.
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Reset the transformations of the meshes with the Reset Objects State tool. Do not use the Center pivot option.
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Set the rotation pivot of the needle on the x-axis.
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Use the Select and Link tool to create relationships. The dummy is the child of the gauge and the needle is the child of the dummy.
Comments
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The needle must be oriented to the minimum value of the scale.
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The mesh that flashes when the item is selected is the body mesh: gauge_xxx.
