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AVEVA™ XR Studio

Applying Filler with Scenegraph

  • Last UpdatedFeb 19, 2025
  • 1 minute read

The Filler functionality draws a filled 2D geometry over a 3D geometry. The filler is drawn on top of everything and does not support clipping.

Supported platforms

  • Supported in both Windows and Portable platforms.

  • Supported by Mwx, RFC, MwxSoup, SPC, and POPMesh.

  • Applying Filler on a SGL node will change the override color of the geometry instead.

Setting filler

User can manage filler through the following fields.

Mode

Fields

Stateful mode

fillerIDs

Stateless mode

setFillerForID, resetFillerForID, resetFillerForAllID

Parameters

Both fillerIDs and setFillerForID fields require the following parameters:

  • Key - Set this value to the geometry unique ID. The ID could be, for example, retrieved from a PickSensor.

  • Value - Customization of the filler.

  • Color - SVEC3 (RGB) or SVEC4 (RGBA) color value in (0-1) scale.

Examples

These are examples of valid key and values.

  • RGBA color example: scene02|jersey_001=1 0 0 0.5

  • RGB color with no Z Test skip example: scene02|jersey_001=1 0 0

Resetting filler

When removing an entry from fillerIDs, its filler is automatically reset.

To reset filler for a single scene element, use resetFillerForID and pass it the scene element uniqueID.

To reset a whole file, use resetFillerForAllID and pass it the file node name or a file scene element uniqueID.

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