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AVEVA™ XR Studio

matrix

  • Last UpdatedSep 17, 2025
  • 2 minute read

This topic is about the matrix data type.

Value syntax

matrix m = {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1};

Syntax notes

Previous assignment syntax can be used only during initialization. The following code will raise an error.

matrix m;

m = {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1};

After a matrix is declared, it can be populated either by using the implemented API listed below or by assigning it the values from another matrix.

matrix m;

matrix m2 = {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1};

m = m2;

Description

Matrix type is a 4x4 matrix of double values. It is used to handle geometric transformation.

Autocasting

  • string, if in the correct input format (space separated list of sixteen numbers); otherwise it will raise an exception.

    string s="1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1";

    matrix m=s; //m={1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}

Properties

These are the properties for matrix.

Property

Return type 

Parameters 

Description 

m11..m44 

double 

 

Used to obtain single values from the matrix, where the name is composed with m followed by ROW index and COLUMN index. Indexes go from 1 to 4 both for rows and columns. 

Methods

This table shows the currently implemented methods.

Method 

Return type 

Parameters 

Description 

GetAt

vector3

Returns At vector

GetPosition

vector3

Returns position

GetRight

vector3

Returns right vector

GetRotation

quaternion

Returns rotation as quaternion

GetScale

vector3

Returns scale

GetUp

vector3

Returns up vector

Identity 

 

 

Overwrites the matrix with an identity matrix. 

Invert

Overwrites the matrix with its inverted.

Rotation

quaternion rotation

Overwrites the matrix transforming it into a rotation matrix according to the given quaternion.

RotationX 

 

double angle 

Overwrites the matrix with a rotation matrix of angle around X axis. The values are in radians. 

RotationY 

 

double angle 

Overwrites the matrix with a rotation matrix of angle around Y axis. The values are in radians. 

RotationZ 

 

double angle 

Overwrites the matrix with a rotation matrix of angle around Z axis. The values are in radians. 

RotationAxisAngle 

 

vector3 axis 

double angle 

Overwrites the matrix with a rotation matrix of angle around axis. The values are in radians. 

Scale

vector3 scale

Overwrites the matrix transforming it into a scale matrix according to the given vector.

Swaplhrh

Overwrite the matrix changing from left handed to right handed or viceversa.

To String

string

Returns the matrix content m11 to m44.

Translation

vector3 position

Overwrites the matrix transforming it into a translation matrix according to the given vector.

Transform

vector3 position quaternion rotation vector3 scale

Overwrites the matrix creating a new one based on given position, rotation, and scale.

TransformPosition

vector3

vector3 input

Returns the transformation of the input vector from its original space to the space defined by the matrix.

TranformVector

vector3

vector3 input

Returns the transformation of the input vector from its original space to the space defined by the matrix. This operation does not include the matrix translation contribute.

Zero 

 

 

Overwrites the matrix with a zero matrix. 

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