nkShaderDHB
- Last UpdatedJan 24, 2023
- 1 minute read
The nkShaderDHB node is the shader used to render a geometry during the DofHdrB pass.
Only connect the normal when some nodes in the graph require the pixels to be normal. For example, the node nkVeReflectionVectorWS.
Code example
This is a code example for nkShaderDHB.
<nkShaderDHB name="nNodeName" projZ="[param]" emission="[param]" />
Diagram
