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AVEVA™ XR Studio

nkShaderDHB

  • Last UpdatedJan 24, 2023
  • 1 minute read

The nkShaderDHB node is the shader used to render a geometry during the DofHdrB pass.

Only connect the normal when some nodes in the graph require the pixels to be normal. For example, the node nkVeReflectionVectorWS.

Code example

This is a code example for nkShaderDHB.

<nkShaderDHB name="nNodeName" projZ="[param]" emission="[param]" />

Diagram

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