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AVEVA™ XR Studio

Points Cache Emitter (Legacy)

  • Last UpdatedJan 24, 2023
  • 1 minute read

This topic is related to Particle Systems (Legacy 3DS MAX).

Note This topic is relevant only for 3DS Max legacy workflow.

Points Cache Emitter

The Points Cache Emitter is a debug emitter that reads particles from a text file.

Code example

This is a code example of the Points cache emitter.

<Emitter name="Emitter1" version="1">

<enabled value="true"/>

<pointsCache file="colonna.txt"/>

<localPose rotation = "0 0 0 1" translation = "0 0.8 0"/>

<linkToActorMesh value="EmitterPyramid"/>

</Emitter>

Result

An example of the result.

numParticles 3

0.113717 92.455971 0.266755

0.113717 92.455971 0.441755

0.113717 92.455971 0.616755

Notes

posX(f) posY(f) posZ(f)

u=unsigned integer, f=float

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