Points Cache Emitter (Legacy)
- Last UpdatedJan 24, 2023
- 1 minute read
This topic is related to Particle Systems (Legacy 3DS MAX).
Note This topic is relevant only for 3DS Max legacy workflow.
Points Cache Emitter
The Points Cache Emitter is a debug emitter that reads particles from a text file.
Code example
This is a code example of the Points cache emitter.
<Emitter name="Emitter1" version="1">
<enabled value="true"/>
<pointsCache file="colonna.txt"/>
<localPose rotation = "0 0 0 1" translation = "0 0.8 0"/>
<linkToActorMesh value="EmitterPyramid"/>
</Emitter>
Result
An example of the result.
numParticles 3
0.113717 92.455971 0.266755
0.113717 92.455971 0.441755
0.113717 92.455971 0.616755
Notes
posX(f) posY(f) posZ(f)
u=unsigned integer, f=float