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AVEVA™ XR Studio

FgiProbe

  • Last UpdatedFeb 19, 2025
  • 2 minute read

An FgiProbe is used to calculate lighting in the FGI rendering pipeline.

  • A scene can have 1 to n probes.

  • A scene must have one and one only probe signed as main.

Platform support

This node is fully supported on XR-Windows, XR-Portable Windows, XR-Portable iOS, XR-Portable Android, and XR-Portable WASM platforms.

XR-WIN

XR-P-WIN

XR-P-IOS

XR-P-AND

XR-P-WASM

Full support

Full support

Full support

Full support

Full support

Full support

Full support

Full support

Full support

Full support

Code example

This is a code example for the FgiProbe node.

<FgiProbe name="main" templateInfo="FgiProbe|main" position="0 6.580003 0" radius="300" mainProbe="true"/>

FgiProbe fields

These are the fields for FgiProbe node. Only the node-specific fields are indicated, not fields obtained by inheritance.

Field inheritance: NodeBase > FgiProbe

Parameter

Type

Use

Default value

Description

_debug

sbool

Optional

false

Enables probe visualization in 3D debug mode.

farPlane

sfloat

Optional

1.5

Objects below this distance are excluded in the probe data calculation. This does not mean they do not receive contributions from this probe.

mainProbe

sbool

Optional

false

Must be set to true to one and only one probe in the scene.

nearPlane

sfloat

Optional

300

Objects above this distance are excluded in the probe data calculation. This does not mean they do not receive contributions from this probe.

radius

sfloat

Optional

10

Probe influence radius. Only objects falling inside the radius are influenced by the probe.

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