Special Values for Debugging Exporter
- Last UpdatedApr 02, 2025
- 1 minute read
The use of this feature is for debugging purpose only.
Special values
You can assign a special value to a variable. The Exporter fills its value using the 3DSMax material data.
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[TXT_Diffuse]: Material àMapsàDiffuseColor
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[TXT_*]: See automatic export names.
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[VAL_Ambient]: MaterialàMapsàDiffuseColoràValue
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[VAL_*]: See automatic export names.
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[MAT_SpecularColor]: Material àBlinn àSpecular
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[MAT_*]: See automatic export names.
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[MAT_SpecularLevel]: MaterialàBlinnàSpecularHilightsàSpecularLevel
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[MAT_Glossiness]: MaterialàBlinnàSpecularHilightsàGlossiness
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[MAT_Opacity]: MaterialàBlinnàOpacity
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[MAT_SelfIllumination]: MaterialàBlinnàSelf-Illumination
Code example
anotherTexture = [TXT_Opacity]
mMySpecularMask = [MAT_Glossiness]
Note: Do not use this for standard parameters, such as fEmissiveMul, fFadeValue, szShader, szName.