Using the Methods of an Object
- Last UpdatedJan 28, 2025
- 1 minute read
Note:
A method is a function that is specific to an object.
The Software Customization Reference documentation contains a table of the object types supplied as part of PML 2. For each object type, there is a list of the associated methods and members.
For each object type, the table shows:
|
Name |
The name of the method or member. For example, a REAL object has a method named Cosine. If there are any arguments, they are indicated in the brackets () after the name. For example, the REAL object has a method named BETWEEN which takes two REAL arguments. |
|
Status |
Used to give other information about the method or member. For methods, this column tells you whether the method modifies the state of the object. For members, this column tells you whether the member is Mutable (by you) or Read Only. Note: |
|
Purpose |
Informs you what the member or method does. |