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AVEVA™ Engineering

Using the Methods of an Object

  • Last UpdatedJan 28, 2025
  • 1 minute read

Note:
A method is a function that is specific to an object.

The Software Customization Reference documentation contains a table of the object types supplied as part of PML 2. For each object type, there is a list of the associated methods and members.

For each object type, the table shows:

Name

The name of the method or member. For example, a REAL object has a method named Cosine.

If there are any arguments, they are indicated in the brackets () after the name.

For example, the REAL object has a method named BETWEEN which takes two REAL arguments.

Status

Used to give other information about the method or member.

For methods, this column tells you whether the method modifies the state of the object.

For members, this column tells you whether the member is Mutable (by you) or Read Only.

Note:
For the system-defined AVEVA E3D object types, members correspond to AVEVA E3D attributes.

Purpose

Informs you what the member or method does.

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