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AVEVA™ Engineering

Methods Available to All Objects

  • Last UpdatedSep 07, 2022
  • 1 minute read

The table following lists the methods available to all objects. The table gives the name of each method and the type of result you get back from it.

The third column of the table describes what the method does.

Name

Result

Purpose

Attribute( 'Name')

ANY

To set or get a member of an object, providing the member name as a STRING.

Attributes()

ARRAY OF STRINGS

To get a list of the names of the members of an object as an array of STRING.

Delete()

NO RESULT

Destroy the object - make it undefined.

EQ(any)

BOOLEAN

Type-dependent comparison.

LT(any)

BOOLEAN

Type-dependent comparison (converting first to STRING if all else fails).

Max(any)

ANY

Return maximum of object and second object.

Min(any)

ANY

Return minimum of object and second object.

NEQ(any)

BOOLEAN

TRUE if objects do not have the same value(s).

ObjectType()

STRING

Return the type of the object as a string.

Set()

BOOLEAN

TRUE if the object has been given a value(s).

String()

STRING

Convert the object to a STRING.

Unset()

BOOLEAN

TRUE if the object does not have a value.

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