Vertex Editor
- Last UpdatedJul 01, 2025
- 2 minute read
Sets selected vertex properties. The Vertex Editor is only available if a single object is selected and an appropriate element, for example, an LDIM displays on the Graphic Properties window.

The top part of the Vertex Editor window displays a list of vertices for the object.
Select a vertex to display a list of available properties on the bottom part of the Vertex Editor window. The vertex properties can be modified.
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Add |
Adds a vertex to the list of available vertices. |
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Remove |
Removes the currently selected vertex from the list of available vertices. |
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Up |
Moves the currently selected vertex up one position on the list of available vertices. |
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Down |
Moves the currently selected vertex down one position on the list of available vertices. |
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Pick Vertex on canvas |
Allows the selection of a vertex on the drawing canvas. The prompt Select objects is displayed. Click to identify the vertex. The vertex is selected in the list of available vertices and the command ends automatically. |
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Switch to loop vertex |
Draws a shield vertex at the start point or end point of a connector. The prompt Snap to positions to create connections for a loop vertex or is displayed. Input values in the dimension fields and press Enter or click to identify the connection point. The prompt Snap to positions to create connection points for a loop vertex or <Finish> is displayed. The prompt is repeated, multiple connection points can be created. Input F at the prompt and press Enter to end the shield vertex creation process. |





