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Hull and Outfitting

Scenes

  • Last UpdatedDec 09, 2025
  • 2 minute read

A scene contains a certain collection of model objects displayed in a specific way according to your choice regarding rotation, angle, and perspective viewpoint One of the scenes is always current, and this is the scene that is visible in the graphics window.

There are two predefined scenes and they have different configurations.

Browse0

Configured as a browse scene. All models are removed from the scene before new models are added.

Normal0

Configured as a normal scene.

Scene Properties

The scene properties are collected into a number of property pages and displayed by the property command for a scene. One exception is the box filter that is implemented by a separate command and dialog box.

Model Type Filter

Use the model type filter to restrict the presentation to certain model types. Be aware that it is necessary to select the parent model to be able to present child models. The model type filter settings can be found in the Type Filter property page.

Scene Templates

A simple way to create a scene with complex properties is to use a customized scene template. Such a template is easily created by saving an existing scene as a scene template. Every scene is based on a scene template. Two predefined scene templates are always available. A scene template contains basic scene properties such as scene type, presentation options, and filter setting. Other scene properties of more temporary nature are not included in the scene template, such as model selections, the restriction box, saved camera positions

The default location for saving or loading scene templates depends on the used operating system.

  • Windows XP:

    [Drive]:\Document and Settings\<user>\Application Data\AVEVA\SurfaceManager\SceneTemplates.dat

  • Windows Vista and Windows 7:

    [Drive]:\Users\<user>\AppData\Roaming\AVEVA\SurfaceManager\SceneTemplates.dat

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