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Hull and Outfitting

Reflect

  • Last UpdatedSep 25, 2023
  • 1 minute read

On clicking Reflect, will reflect the selected object in a plane. Either a global plane (X = 0, Y = 0 or Z = 0) or one defined by a vector normal to it (Normal to Vector).

With the Copy & Repeat option selected, a copy of the object is created and then reflected, as many times as requested (each time using the last created object as the start point).

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