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Hull and Outfitting

Primitive Definition

  • Last UpdatedSep 29, 2023
  • 1 minute read

Allows the User to modify the definition of solid primitives (block, pyramid, cylinder, cone, sphere and torus).

Note:
All primitives are initially generated with respect to the global origin.

The definition is made up of 3 parts:

  • Shape Parameters - These parameters control the shape and change depending on the primitive type.

  • Position - X, Y and Z values are entered to modify the location of the primitive in relation to the global origin.

  • Rotation - Used to change the orientation of a primitive by entering the rotation angles (in degrees) about the X, Y and Z axes. Remember these relate to the primitive’s initial (generated) orientation at the origin and that rotations are performed in the order X, Y and Z.

    Note:
    The definition of a primitive is lost when a User initiated boolean operation is performed on it and so can no longer be edited.

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