Primitive Definition
- Last UpdatedSep 29, 2023
- 1 minute read
Allows the User to modify the definition of solid primitives (block, pyramid, cylinder, cone, sphere and torus).
Note:
All primitives are initially generated with respect to the global origin.
The definition is made up of 3 parts:
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Shape Parameters - These parameters control the shape and change depending on the primitive type.
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Position - X, Y and Z values are entered to modify the location of the primitive in relation to the global origin.
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Rotation - Used to change the orientation of a primitive by entering the rotation angles (in degrees) about the X, Y and Z axes. Remember these relate to the primitive’s initial (generated) orientation at the origin and that rotations are performed in the order X, Y and Z.
Note:
The definition of a primitive is lost when a User initiated boolean operation is performed on it and so can no longer be edited.