How to Use this Manual
- Last UpdatedFeb 08, 2023
- 1 minute read
Chapters 2 to 12 describe the facilities available in PML2, with reference to the differences between PML1 and PML2.
Chapters 13 onwards describe how to use PML2 to customize a GUI.
Appendix A contains detailed information for AVEVA developers on how to use core-code managed objects.
Appendix B contains details of how to manipulate the interactive 2D and 3D views.