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Hull and Outfitting

How to Use this Manual

  • Last UpdatedFeb 08, 2023
  • 1 minute read

Chapters 2 to 12 describe the facilities available in PML2, with reference to the differences between PML1 and PML2.

Chapters 13 onwards describe how to use PML2 to customize a GUI.

Appendix A contains detailed information for AVEVA developers on how to use core-code managed objects.

Appendix B contains details of how to manipulate the interactive 2D and 3D views.

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